Esports seen as pathway to boost diversity in STEM careers

Dec 20, 2022, 4:07 PM | Updated: Dec 21, 2022, 6:11 am
Lethrese Rosete, a 20-year-old DePaul sophomore who is majoring in UX design to combine her creativ...

Lethrese Rosete, a 20-year-old DePaul sophomore who is majoring in UX design to combine her creativity and coding skills, plays an online game at the university's Esports Gaming Center Thursday, Sept. 22, 2022, in Chicago. A growing effort to channel students' enthusiasm for esports toward preparing them for jobs in science, technology, engineering and math could improve racial diversity in STEM. (AP Photo/Claire Savage)

(AP Photo/Claire Savage)

              Shemar Worthy, a 21-year-old DePaul senior majoring in information systems, plays an online game at the university's Esports Gaming Center, Thursday, Sept. 22, 2022, in Chicago., where he says gaming was a gateway to his interest in a tech career. A growing effort to channel students' enthusiasm for esports toward preparing them for jobs in science, technology, engineering, and math could improve racial diversity in STEM. (AP Photo/Claire Savage)
            
              Lethrese Rosete, a 20-year-old DePaul sophomore who is majoring in UX design to combine her creativity and coding skills, plays an online game at the university's Esports Gaming Center Thursday, Sept. 22, 2022, in Chicago. A growing effort to channel students' enthusiasm for esports toward preparing them for jobs in science, technology, engineering and math could improve racial diversity in STEM. (AP Photo/Claire Savage)
            
              Shemar Worthy, a 21-year-old DePaul senior majoring in information systems, plays an online game at the university's Esports Gaming Center, Thursday, Sept. 22, 2022, in Chicago., where he says gaming was a gateway to his interest in a tech career. A growing effort to channel students' enthusiasm for esports toward preparing them for jobs in science, technology, engineering, and math could improve racial diversity in STEM. (AP Photo/Claire Savage)
            
              Lethrese Rosete, a 20-year-old DePaul sophomore who is majoring in UX design to combine her creativity and coding skills, plays an online game at the university's Esports Gaming Center Thursday, Sept. 22, 2022, in Chicago. A growing effort to channel students' enthusiasm for esports toward preparing them for jobs in science, technology, engineering and math could improve racial diversity in STEM. (AP Photo/Claire Savage)

CHICAGO (AP) — As a kid, Kevin Fair would take apart his Nintendo console, troubleshoot issues and put it back together again — experiences the Black entrepreneur says represented “a life trajectory changing moment” when he realized the entertainment system was more than a toy.

“I think I was just genuinely inspired by digital technology,” he said.

Motivated by his love for video games, Fair learned to code and fix computers. In 2009, he started I Play Games!, a Chicago-based business that exposes young people of color to a side of video gaming they might not have otherwise known existed.

By channeling students’ enthusiasm for esports — multiplayer competitive video games — schools and businesses like Fair’s aim to prepare them for careers in science, technology, engineering and math, or STEM, at a time when the fields lack racial diversity.

“These kids were born with digital devices within their hands, and if you give them access, the world is theirs,” said entrepreneur and scholar Jihan Johnston, who founded digital education company Beatbotics with her teenage son, Davon — an avid gamer.

Despite industry inequality and representation issues, young video game users are diverse. A 2015 Pew Research Center study found Black teens are slightly more likely than their peers to play video games, while roughly the same amount of white and Hispanic teens play.

Meanwhile, Black and Hispanic workers make up just 9% and 8% of STEM employees in the U.S. respectively, Pew said last year.

Johnston is reframing the conversation about video games by coaching communities of color on how esports can lead to careers for their children.

“I think our community does not know that this can lead to college,” she said.

This school year, DePaul University in Chicago offered a new academic esports scholarship designed to hone practical skills for the video game industry. Nine of the 10 freshmen recipients are students of color, according to Stephen Wilke, the school’s esports coordinator.

Aramis Reyes, an 18-year-old computer science major with a focus in game design and development, is one of the $1,500 scholarship awardees.

The bespectacled teen described himself as a casual, noncompetitive gamer. For Reyes, the magic of video games is the potential for storytelling. “I have so many design ideas that I want to get into,” he said.

Skills that gamers develop naturally help prime them for their pick of careers in IT, coding, statistics, software engineering and more, Fair said. Typing proficiency sets up gamers to be efficient in the modern workplace, and competitive players approach the data they see on their screen analytically, thinking in frames per second.

“All of that is high-end math happening in the person’s head at the moment,” he said.

Like Fair, video games also sparked Reyes’ interest in coding.

“Everything is so accessible if you know the right place to look. You know, I literally went through a secondhand store and found a book this thick on how to learn Python,” Reyes said, gesturing to show a 10-inch (25-centimeter) spine.

Fair said businesses like his will help close the diversity gap. Increasing diversity in STEM would improve pay equity, invigorate innovation and help keep America competitive on a global scale, as testing reveals the U.S. is lagging in STEM education.

University of California Irvine research supports Fair’s strategy: a collaborative program with the North America Scholastic Esports Federation found that school-affiliated clubs aimed at using student interest in esports in an academic context facilitated math and science learning, increased STEM interest, and benefited kids at low-income schools the most.

Grace Collins, a Cleveland area teacher who launched the first all-girls varsity esports high school team in 2018, said creating a welcome space and improving representation is crucial to building out diversity in both esports and STEM.

“I think the challenges for diversity in esports and the challenges for diversity in STEM are often very similar … so solving this problem in one place can help alleviate them on the other side,” Collins said.

Reyes, who is Hispanic and Latino, said esports feels like a welcoming community for students of color, and is “absolutely” an avenue into improving diversity in STEM. Although civil rights advocates say racist hate speech persists online, overwhelmingly the gaming community is accepting, in Reyes’ experience.

Sophomore Lethrese Rosete agreed, calling DePaul’s esports club “a very safe and friendly environment.”

Rosete, 20, is majoring in user design experience to combine her creativity and coding skills.

She’s aware of inequality issues in STEM and video game design, mentioning Activision’s Blizzard Entertainment president, ousted after a discrimination and sexual harassment lawsuit cited a “frat boy” culture that became “a breeding ground for harassment and discrimination against women.”

But Rosete said DePaul doesn’t feel that way. “We’re all just here to learn,” she said.

When first-person shooter game Valorant released a new Filipina character, Rosete said she started screaming and running around in excitement.

“I felt at peace,” said Rosete, who is Filipina American. “I felt like my representation had come.”

But video games are not a cure-all for the STEM diversity gap. “It’s a systemic problem that’s way bigger than esports,” Wilke said.

Lack of representation, online extremism and expensive equipment buy-in could have the opposite effect by reinforcing stereotypes and exacerbating inequality.

Online safety is also a concern — video game company Epic Games, maker of Fortnite, will pay a total of $520 million to settle complaints involving children’s privacy and methods that tricked players into making purchases, U.S. federal regulators said Monday.

Fair recommended parents keep a “good watchful eye” on their kids’ online activity. “There’s a lot of trash out there,” he said.

Access to gaming consoles and computers varies by teens’ household income, and the average Black and Hispanic households earn about half as much as the average white household, the Federal Reserve reported in 2021.

Although surveys show increases in developers of color, white men remain overrepresented in the gaming industry.

Fair said there is a long way to go to improving racial diversity in both STEM and esports.

“I can have a lot of kids that love playing FIFA. But that doesn’t mean that they’re going to desire to become engineers,” he said. “You have to kind of try and show directly how what they’re doing, the activity that they want to do connects to something that they can make money in.”

___

Savage is a corps member for the Associated Press/Report for America Statehouse News Initiative. Report for America is a nonprofit national service program that places journalists in local newsrooms to report on undercovered issues.

Copyright © The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

AP

FILE - New England Patriots backup quarterback Tom Brady warms up on the sidelines before the game ...
Associated Press

AP PHOTOS: Big moments in Tom Brady’s 23-year NFL career

From the moment Tom Brady took over as the starting quarterback in New England through both of his retirements, Associated Press photographers have captured his 23-year NFL career including the game now known for the Tuck Rule through all seven of his unprecedented Super Bowl championships and his final game. Check out some of the […]
1 day ago
Kansas City Chiefs defensive end Frank Clark (55) celebrates with teammate cornerback Trent McDuffi...
Associated Press

Chiefs banked on rookie returns to reach Super Bowl again

KANSAS CITY, Mo. (AP) — Andy Reid remembers talking to the Kansas City Chiefs at some point last year, back when veterans were getting to know rookies and the season still seemed so far off, and he brought up the San Francisco 49ers under Bill Walsh. It was 1981 and the 49ers had drafted a […]
1 day ago
FILE - Kamila Valieva, of the Russian Olympic Committee, competes in the women's free skate program...
Associated Press

US Figure Skating blasts delay in awarding of Beijing medals

U.S. Figure Skating has largely taken the high road when it comes to allegations of Russian doping at last year’s Beijing Olympics, which have left its team without any sort of medal after finishing second nearly a year ago. Not anymore. In a strongly worded repudiation of the investigative process, which has dragged on from […]
1 day ago
FILE - Amanda Serrano punches Ireland's Katie Taylor during the fourth round of a lightweight champ...
Associated Press

Serrano eyes undisputed title, growth for women’s boxing

NEW YORK (AP) — Amanda Serrano decided four years ago to only fight at her most comfortable weight. There would be certain exceptions, of course. Her match last year against Katie Taylor that made women’s boxing history meant moving up two weight classes, as would a rematch later this year. Otherwise, the fighter who spent […]
1 day ago
National receiver Michael Wilson of Stanford (4) catches a pass over cornerback Riley Moss of Iowa ...
Associated Press

NFL prospects safeguarded from inappropriate team questions

MOBILE, Ala. (AP) — NFL prospect Jake Andrews fielded questions from teams designed to probe his personality and attitude more than just his football IQ. Those questions — such as, would you rather be a Super Bowl champion or Hall of Famer? — are standard issue for teams vetting potential draft picks leading up to […]
1 day ago
Associated Press

Iowa voids Illini students’ tickets when it discovers prank

It would have been a great college prank, but the Iowa athletic department crushed it. The Illinois student spirit group “Orange Krush” had its order for 200 tickets to the men’s basketball game at Carver-Hawkeye Arena on Saturday canceled Wednesday after Iowa discovered the person who made the purchase falsely claimed the tickets were for […]
1 day ago
Esports seen as pathway to boost diversity in STEM careers